Category: Battle Reports

Yesterday Eric met me out at The Whiz, a great game store, and it was nice to get up there and meet some other gamers. We played a 1500 point game. Dark Angels vs. Eldar, mission was Big Guns with Vanguard Strike for deployment. The game went a full 7 turns and ended up being quite bloody ending with an Eldar victory (we were even on objectives but I was able to tip the points with Line Breaker, Warlord and First Blood).

This was my first time playing a proper game with Eldar in any edition of 40k and I learned a lot. The Wave Serpents were the star of the show (no surprise), the amount of accurate high strength fire they are capable is astonishing. Most small units don’t have a chance against them, regardless of armor as the weight of shots just buries them.

More games this coming weekend.

Necrons vs. Tyranids

Last week a friend brought 1500 points of Tyranids over for a game against my Necrons. We played “Purge the Alien” (fitting) with the “Hammer & Anvil” deployment.

Necrons ready their weapons for coming rush…
Necrons Deployed to face Tyranids

Most of Tyler’s points were tied up in expensive creatures or units that were held in reserve. It did not seem like the Necrons would have to face a horde of hissing gaunts or genestealers.
Tyranid deployment (several more units in reserve)

The game ended up being very bloody. The Necrons were content to wait until the majority of the Tyrnaids got into range of their massed weaponry but were harangued by a Trygon bursting from the ground in their defensive line. Also, a large brood of Ymgarl Genestealers burst from their hiding spot to add to the pressure by assaulting and destroying a Triarch Stalker (which has been renamed to “First Blood”)

In the end the Tyranids lost all but their largest creatures to concentrated gauss weapon fire before crashing into the Necron lines. Early barrages from Tyranids Warriors and Hive Guard (truly nasty) had weakened the Necron line and the monstrous creatures made short work of Necron Warriors and Immortals alike.  Several turns in a row Tyler used “Iron Arm” to make his Tervigon so tough that I was not able to wound it at all in close combat or with most of my available shooting.
Tyler's Tervigon & Tyranid Warriors

At the end of the game it was an 8 to 7 point Tyranid Victory. Despite losing an entire unit of Gargoyles to a terrible Deep Strike Mishap and watching his Trygon get captured by the Necron Overlord’s Tesseract Labyrinth, Tyler pulled out a close win.

A fun game for sure. I can’t really think of anything I should have done differently as nothing would have let me score the 2 more points I would have needed to eek out a win…or even one more point to force a draw.

Eric came by with his Dark Angels for a game on Saturday. We played 1500 points, the mission was “The Scouring” with “Dawn of War” deployment.

Some of the Necron Deployment
BR 1

Foolishly I did not take many pictures of the game. The Dark Angels set up with a strong presence on each side of the table where the Necrons set up mostly in the center. My plan was to work strongly on the Dark Angel left flank in order to capture one of the objectives that was placed on that side of the table.

One side of the Dark Angel’s deployment.
BR 2

This was a bloody game with both sides loosing many units and models. Luck was on my side when it came to rolling for my “Reanimation Protocols” and turn after turn Eric would blow Necron Warrior units apart only to see the majority of the dead models stand back up.

Eric’s dice were working against him, rolling snake eyes at one point for a charge with a unit of Ravenwing bikes not only did not get them into close combat, but two or three died to overwatch shots. And perils of the warp befell the Dark Angels Librarian twice in the game…removing him as a casualty, his mind snapped under the corrupting influence of the Warp.

The game went 6 full turns with the Necrons winning 8-6 over the Dark Angels.

We broke in the new table, got to see the new Dark Angels Codez in action, and managed to fit three games in for a great day of wargaming.

Game 1 – Chaos vs. Dark Angels, 1,700 points

Dark Angels ready for war

It was Matt’s Chaos force, led by the irascible Lord Commodious, versus Eric’s Dark Angels, command by none other than Azrael himself, for the first game. The mission was Crusade with “Hammer & Anvil” for deployment.

Chaos deployment

The Chaos force was spread from table edge to table edge with a large unit of Noise Marine, and a smaller unit of Havocs, covering the battlefield with their weapons. The Dark Angels struck early, landing a Drop Pod, filled with a squad of marines and Azrael, just behind enemy lines.

Azrael encouters Noise Marines

Later, in a bold move not uncommon for Lord Commodious, Matt used Deep Strike to bring in his Chaos Lord and Raptors while one of his units of Plague Marines burst from a Rhino in an effort to flank the Dark Angels.

Commodious descends

Despite this would be the guns of the Dark Angels that would win the day. At the end of 4 turns the Dark Angel army held 2 objectives and scored “Line Breaker” & “Slay the Warlord” leading them to a 8 – 4 victory.

Game 2- Grey Knights vs. Necrons, 1,400 points

The second game was Jen’s Grey Knights vs. my Necrons. The forces were 1400 points, with the mission and deployment being exactly the same as the earlier game…”Crusade” with “Hammer & Anvil” Deployment.

Paladins

Necron Deployment

The Grey Knights, unafraid of the massed forces of Necrons pushed forward in an implacable march towards the objectives.

Necrons vs. Grey Knights

The Paladins, with added strength from a Grey Knight Librarian, proved too much for the two units of Necron Warriors guarding the flank.

While a unit of Grey Knight Terminators, weakened by a hail of gauss rifle fire, challenged Nemesor Zahndrek for the title “King of the Hill”.

Zahndrek King of the Hill

Despite massive Nercon losses this game ended up being very close. At the end of 5 turns it was a 4-3 Grey Knight Victory. The Knights held one objective and scored “First Blood” with the Necrons also holding one objective.

Game 3- Necrons vs. Dark Angels, 1,500 points

The final battle pitted Eric’s Dark Angels against my Necrons in a game of “The Relic”.

Necrons vs. Dark Angels

Both forces advanced on the objective and, despite getting there first, the Necrons were never able to take control of the objective.

Presience

Eric used his Librarian to cast “Prescience” on his Devastator Squad to good effect whittling down the Necrons warriors attempting to retrieve the objective.

Azreal faces down the Wraiths

Azrael proved his mettle for a second time during the day. The Dark Angels Chapter Master is not to be trifled with.

This game went by pretty quickly, and ended up being quite bloody. At the end of 5 turns neither side had captured the Relic but the Necrons eked out a 2-1 win by scoring both “Line Breaker” & “First Blood” with the Dark Angels also scoring Line Breaker.

Looking forward to the next set of games.

Azrael vs. Necrons

Eric’s Dark Angels faced off against Erich’s Necrons in what will hopefully be their last battle before the new Dark Angel Codex is released.  It was a 1,250 point matchup and a decisive victory for the Necrons.  It was the first time we’ve seen Azrael and also the debut of the Annihilation Barge, both of which proved effective.  It was also the first time we’ve used mysterious terrain and mysterious objectives.

Hold the line!

Scenario

  • The Dark Angel army was 2 10-man Tactical squads, one of them in a Razorback, a 5-man Devastator squad, a Dreadnought led by Azrael and a command squad in a drop pod.  An Aegis Defense Line with Quad Gun was also selected.
  • The Necron Army was 3 Warrior squads, 2 Squads of Immortals with Gauss Blasters, a large squad of Scarabs, 3 Wraiths, a Triarch Stalker, Annihilation Barge all led by a Lord.
  • Mission was Big Guns Never Tire, which meant that the Devastators and Barge were scoring.
  • Deployment was Hammer and Anvil, which would normally favor the longer range weapons of the Dark Angels, but the objectives were in the center so both forces deployed close to the line.
  • Dark Angels placed first, but the Necrons seized the initiative, giving them a significant advantage.
  •  The objectives were clumped in the middle, but biased towards the Necron’s side.

Scarab Infestation

Notable Events

  • Azrael fought through the Necron Lord’s Mind Shackle Scarabs for two combats, defeating the lord and breaking his squad, catching them in a sweeping advance. He then knocked two hull points off of the the Annihilation Barge on his way to engaging another squad of warrios (who proved to be resolute, passing a number of leadership tests).
  • The fast-moving Scarabs ensured that the Devastators never got a good shot off.
  • A mysterious forest ended up being Brainleaf Fronds, and in what must have been a spectacular sight, Brother Kleon shot himself 4 times with his own Multi-Melta.
  • As the last member of his squad, Brother Esau stood tall against a Triarch Stalker, eventually destroying it with a Krak Grenade.
  • The mysterious objectives did not have much effect, two of them giving skyfire, one being a bomb that didn’t detonate, a scatterfield and a dud.

And they shall know no fear

Lessons Learned

  • Azrael is a badass.
  • Annihilation Barge is an effective anti-Marine unit.
  • Mysterious Objectives were not as silly as many would make them seem.   They do add another level of randomness, but I don’t see any reason not to play with them, in fun games, at least.
  • Mysterious Terrain actually did affect the game, as they freed the Wraiths from a turn or two of melee, but again, I don’t see any reason not to play with them.

Objective Secured

I won’t call this a battle report because we didn’t track things turn by turn, but we did play a couple of games and learn more about our armies.

Game 1 – Dark Angels vs. Necrons, 1,000 points

Necron force deployment

This was Waits’ first game with his new Necron army.  Both sides were very troop heavy, partly because we’re (re)building our armies and wanted to start with the basics, but also because we’re both mindful of fluff and feel that troops should always be the core of the army.  This is one of the things I like about the new rules, that troops are the only way to win (although with the large number of “taken as troops” abilities in each army, it’s not always the weakest guys).

There is a doubles tournament happening soon that we’ll be joining forces for, so this was also a trial run for those lists.

Dark Angel force deployment

Scenario

  • The Dark Angel army was 3 10-man Tactical squads and a 10-man Devastator squad, led by a chaplain with a jump pack.
  • The Necron Army was 2 large Warrior squads, a squad of Immortals with Gauss Blasters, a squad of Scarabs, a Triarch Stalker, all led by a Lord.
  • Mission was The Scouring, which meant that the Scarabs were scoring.
  • Deployment was Hammer and Anvil, which favored the longer range weapons of the Dark Angels.
  • Dark Angels placed and went first, to no significant advantage or detriment.
  •  The objectives were even spread throughout the board, but the higher value ones were on the Dark Angel side, presenting a significant advantage to a shooty defensive army facing a slow foe.

Necron immortals preparing for battle

Notable Events

  • On the second turn, the Chaplain wiped out a 17-man squad of Warriors in one turn via a sweeping advance.  He fell a turn later.
  • A Tactical squad landed in the rear of the Necron’s deployment zone via Drop Pod, intending to contest an objective and draw the other Warrior squad back.  It did the latter, but was unable to wade through enough assault to contest the objective, especially after the Scarabs had been cut down quite a bit by enemy fire as it attempted to cross the center of the table.
  • The Triarch and Immortals wiped out the 5 ‘extra’ members of the Devastator squad in one turn.
  • The Devastor sqaud one-shot the Triarch with a Lascannon, penetrating and destroying it.
  • Roughly 75% of the Reanimation Protocols rolls were successful, making the Necron squads very difficult to eliminate.  The second warrior squad replaced a large number of its models at least once.
  • The inability of the Necrons to move fast enough down the board and survive heavy weapons meant that the Dark Angels won by a large margin.

Chaplain leading the way

Lessons Learned

  • Sweeping advance is a heck of a tool if you can use it.
  • The Triarch’s initial 13 armor value is a tough nut to crack, don’t underestimate it.
  • Scarabs are very tough to kill, and are an excellent screen.  Concentrated fire with heavy weapons and plasma guns is required to kill them before they can engage.
  • Landing a shooty squad in a Drop Pod, there’s no reason to jump out.  The chances of losing models are slim and while the Drop Pod is easy to kill, it will require a squad/turn to do so.
  • The Necron’s short range is a weakness to be exploited.

Drop pod attack

Game 2 – Necrons vs. Chaos Space Marines, 1,000 points

I did not play in this game, but was able to observe it.  The first game with the new CSM codex saw a streamlined, improved force.
Necron vs Chaos Faceoff

Scenario

  • The Space Marine army was 2 squads of Plague Marines, 2 squads of Chaos Space Marines (one in a Rhino), a squad of Havocs, a Hellbrute, led by a Chaos Lord in Terminator Armor.
  • The Necron Army was the same list as the first game with 2 large Warrior squads, a squad of Immortals with Gauss Blasters, a squad of Scarabs, a Triarch Stalker, all led by a Lord.
  • Mission was The Relic.
  • Deployment was Hammer and Anvil, which allowed both sides to start fairly close to the objective.
  • Necrons placed and went first, to no significant advantage or detriment.

Scarabs swarm a rhino

Notable Events

  • A very large number of Gauss Rifle shots failed to stop the Rhino.  The scarabs, however, dispatched it easily with their Entropic Strikes.
  • The Necrons did not fare well against regular Chaos Marines who were equipped with close combat weapons.   The Necron Lord not being fearless, fled his challenge, and the other units in melee were eventually all destroyed.
  • Reanimation Protocols did not serve as well as in the previous game.
  • A squad of Plague Marines secured the objective and did not relinquish it.

Cowardly Necon Lord runs from combat

Lessons Learned

  • Gauss Rifles and Scarabs are scary against vehicles but less so against cheap ones.
  • Reanimation Protocols in melee does not hold up when at a disadvantage (unlike the previous game where it allowed the Necrons to outlast Marines in a more evenly matched fight).

Necron vs Chaos scrum

It was a good couple of games, and we all learned much more about our new armies.   The playtime was also significantly faster as we had to look up fewer rules than previous games.